The Increasing Awareness of Video Games’ Impact on Society

Author Naomi Alderman points out some compelling reasons for academic work to be conducted on video gaming. “Games academia is now where film academia was 30 or 40 years ago: not something “serious” departments indulge in. But as games continue to grow, that’s certain to change,” she asserts.

I agree with this- a phenomenon which is not only a multi-billion dollar industry, but something that has resulted in the proliferation of a robust and growing virtual goods industry, video gaming is not called a “virtual world” (e.g. Edward Castranova) for nothing- it is the direct result of a multifaceted environment with unfathomable depth.

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