Author Naomi Alderman points out some compelling reasons for academic work to be conducted on video gaming. “Games academia is now where film academia was 30 or 40 years ago: not something “serious” departments indulge in. But as games continue to grow, that’s certain to change,” she asserts.
I agree with this- a phenomenon which is not only a multi-billion dollar industry, but something that has resulted in the proliferation of a robust and growing virtual goods industry, video gaming is not called a “virtual world” (e.g. Edward Castranova) for nothing- it is the direct result of a multifaceted environment with unfathomable depth.