With expansion packs which basically add new content to the 2004 World of Warcraft having outsold the years’ highest earning blockbuster movie premiers, December 2010’s Cataclysm has set yet a new record. Serious players this month will spend 20 hours or more, leveling each of their in-game characters and beginning endgame content. Studies of strategy and tactics for each character and its specialization will be conducted by millions of players worldwide.
I have been watching with great interest the subtle differences between hardcore and casual gamers with this new expansion, and from my vantage point it appears the line is purposefully blurring. A very interesting phenomenon!